Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing

Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing

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In the wake of the Switch 2 expose, neither Nintendo nor Nvidia has actually entered into any information at all about the precise chip inside the upcoming portable– technically, we are still not exactly sure what Arm CPU architecture or what GPU architecture it utilizes, just how much RAM we can anticipate it to have, how quick that memory will be, or precisely the number of graphics cores we’re taking a look at.

Interviews with Nintendo executives and a blog site post from Nvidia did at least verify numerous of the brand-new chip’s abilities. The “custom Nvidia processor” has a GPU “with dedicated [Ray-Tracing] Cores and Tensor Cores for stunning visuals and AI-driven enhancements,” composes Nvidia Software Engineering VP Muni Anda.

This suggests that, as reported, the Switch 2 will support Nvidia’s Deep Learning Super Sampling (DLSS) upscaling innovation, which assists to upscale a lower-resolution image into a higher-resolution image with less of an efficiency effect than native making and less loss of quality than standard upscaling techniques. For the Switch video games that can render at 4K or at 120 FPS 1080p, DLSS will likely be accountable for making it possible.

The other significant Nvidia innovation supported by the brand-new Switch is G-Sync, which avoids screen tearing when video games are performing at variable frame rates. Nvidia keeps in mind that G-Sync is just supported in portable mode and not in docked mode, which might be a restriction of the Switch dock’s HDMI port.

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